Our adventure begins, as so many do, with a quest. The half-elf, Aldren, was heir to a fairly famous wizard, Miraj. However, before Aldren could claim his father’s research, bandits moved into the tower. Thus, the quest for our heroes was to enter the tower, claim the research, and dispatch the bandits if possible. The task was accomplished, with some difficulty, in part because they were no ordinary bandits. The leader was a gnome by the name of Millen, and he was apparently working for someone else, attempting to claim and decode Miraj’s research.